The new awesome trailer was just released yesterday, and boy was it epic. It was so epic that I had to watch it 10 times to finish the must-be-done job my brain assigned me.
With release date just less than a week, man am I exicted and pumped. And right now I am pre-downloading the game. So, it's right in my computer, but not within reach yet. lol
The trailer gave a great description of the background story, needed for the epicness to begin.
What will happen? We don't know yet.
But ... we... will! Find out.
After June 27, 2010
lol
July 23, 2010
July 20, 2010
Starcraft II Analysis - More Infantry Units for Terran
I'd like to see more Infantry units for Starcraft II standard ladder play.
One of the reason why Warcraft serie games are so popular, is because they are close to the human world, lots of characters, lots of organisms, rather than mechanisms.
Couple ideas for some new Terran infantry units to be added to the mix:
- electric gun man
- flame gun man (firebat)
- mine set up man
One of the reason why Warcraft serie games are so popular, is because they are close to the human world, lots of characters, lots of organisms, rather than mechanisms.
Couple ideas for some new Terran infantry units to be added to the mix:
- electric gun man
- flame gun man (firebat)
- mine set up man
July 19, 2010
Starcraft II Analysis - What if Worker Build Time was 25 seconds.
I'd like to see Blizzard increase the worker build time if they want to, in the future.
The current 17 seconds build time for SCVs, Drones and Probes, is really 13-seconds-ish since the game is played on faster speed.
The increased worker build time will make workers to be more valuable, the game slightly lower paced than before, and the importance of multiple bases much increased.
I also would like to see a worker health buff or some kind of worker researchable buff later on avaiable in the game, to make sure that late game units do not absolute devestate worker lines in 1 or 2 hits.
The current 17 seconds build time for SCVs, Drones and Probes, is really 13-seconds-ish since the game is played on faster speed.
The increased worker build time will make workers to be more valuable, the game slightly lower paced than before, and the importance of multiple bases much increased.
I also would like to see a worker health buff or some kind of worker researchable buff later on avaiable in the game, to make sure that late game units do not absolute devestate worker lines in 1 or 2 hits.
July 11, 2010
Starcraft II Analysis - Secret Patch 16 Changes
Patch 16 was released at the launch of beta phrase 2 for Starcraft II and there were many secret changes.
Siege Tanks received a 10 hp increase, so now they can withstand more slightly more damage.
Zealots received a delay in attack animation, so now it looks more sensible, and launches the sword slightly slower than before.
Battlecruisers received a 30 seconds increase on their build time from the previous 60, which messed me up 1 ladder game for me.
Creep Turmors received a 15 seconds increase on its cool down, so now you'd have to have multiple creep tumors to spread it as fast as before.
There were many other changes I have not noticed, will be mentioned in next post or so.
Siege Tanks received a 10 hp increase, so now they can withstand more slightly more damage.
Zealots received a delay in attack animation, so now it looks more sensible, and launches the sword slightly slower than before.
Battlecruisers received a 30 seconds increase on their build time from the previous 60, which messed me up 1 ladder game for me.
Creep Turmors received a 15 seconds increase on its cool down, so now you'd have to have multiple creep tumors to spread it as fast as before.
There were many other changes I have not noticed, will be mentioned in next post or so.
July 07, 2010
Starcraft II News - Beta 2 Phrase has begun!
The second Beta phrase for Starcraft II has begun today!
I look forward seeing the huge balance changes, lots of interface improvements and the changes for the Galaxy Editor
I look forward seeing the huge balance changes, lots of interface improvements and the changes for the Galaxy Editor
July 06, 2010
Starcraft II Analysis - Dark Templars
Dark Templar, Protoss stealth infiltrator.
Costs 125 minerals, 125 gas, 2 supplies. Has a whooping build time of 55 seconds.
Movement speed of 281, so it's a quite fast unit
40 Hitpoints, 80 shields.
Now onto the important part: its DPS: Dark Templars deal DPS of 26.6 damage per second. But, one single attack (45 damage) is capable of killing a worker. So it's really powerful.
Costs 125 minerals, 125 gas, 2 supplies. Has a whooping build time of 55 seconds.
Movement speed of 281, so it's a quite fast unit
40 Hitpoints, 80 shields.
Now onto the important part: its DPS: Dark Templars deal DPS of 26.6 damage per second. But, one single attack (45 damage) is capable of killing a worker. So it's really powerful.
July 05, 2010
Starcraft II Analysis - Immortals
Immortals, ranged assault support unit
Costs 250 minerals, 100 gas, 4 supplies. Takes 55 seconds to build. Has 200 hitpoints, and 100 armor.
Movement speed of 225.
This unit has a special passive ability called Hardened Shield - reduces all incoming down to 10 as long as shield will be taking the damage.
This unit deals massive damage VS armored units, a whooping DPS of 34.5. Immortals have attack range of 5.
Costs 250 minerals, 100 gas, 4 supplies. Takes 55 seconds to build. Has 200 hitpoints, and 100 armor.
Movement speed of 225.
This unit has a special passive ability called Hardened Shield - reduces all incoming down to 10 as long as shield will be taking the damage.
This unit deals massive damage VS armored units, a whooping DPS of 34.5. Immortals have attack range of 5.
July 03, 2010
Starcraft II Analysis - Observers
Observers, Protoss scouting unit
Costs 50 minerals, 100 gas, 1 food. Is manufactured at Robotics Facility. The cost may seem cheap, but consider the Robotics Facility cost.
Observers have 40 hit points and 20 shields. Movement of 188
Observers are permanently cloaked and has the ability to detect burrowed, cloacked and hallucinated units.
Costs 50 minerals, 100 gas, 1 food. Is manufactured at Robotics Facility. The cost may seem cheap, but consider the Robotics Facility cost.
Observers have 40 hit points and 20 shields. Movement of 188
Observers are permanently cloaked and has the ability to detect burrowed, cloacked and hallucinated units.
Starcraft II Analysis - Zealots
En Taro Dasungon!
Zealots, Protoss warriors.
Costs 100 minerals, 0 gas and 2 food. Has movement speed of 225, same as Marines and Marauders. Has 100 hitpoints, 50 shields. Armor and shield armor of 1, which means when attacked by Zerglings, Zealots take 4 damage per hit from them, where as Marines take 5 damage.
Built time for a Zealot is 33 seconds, which is 3 seconds more than a Marauder.
Zealots deal 8X2 damage per hit. Their DPS is aprox 13.4 damage per second, which is quite good.
My final words about Zealots: Make them often, they are great, 100 minerals for 150 hp and 13.4 damage? Great units! But gotta watch out for ranged units that kite them and pick them off one by one!
Zealots, Protoss warriors.
Costs 100 minerals, 0 gas and 2 food. Has movement speed of 225, same as Marines and Marauders. Has 100 hitpoints, 50 shields. Armor and shield armor of 1, which means when attacked by Zerglings, Zealots take 4 damage per hit from them, where as Marines take 5 damage.
Built time for a Zealot is 33 seconds, which is 3 seconds more than a Marauder.
Zealots deal 8X2 damage per hit. Their DPS is aprox 13.4 damage per second, which is quite good.
My final words about Zealots: Make them often, they are great, 100 minerals for 150 hp and 13.4 damage? Great units! But gotta watch out for ranged units that kite them and pick them off one by one!
July 02, 2010
Starcraft II Analysis - Stalkers
Stalker, High Mobility Protoss unit
Costs 125 minerals, 50 gas and 2 food. Moves at a very fast speed of 295. Has 80 hit points and 80 shields.
Its attack is weaker than people think it is, it is not the new Dragoon (lol). Stalkers deal DPS of aprox 7 to non-armored units and 9.7 to armored units. Not bad, but certainly not that great. Stalkers have attack range of 6, matching that of Marauders, Hellions, and upgraded Hydralisks
Some people say the 125 minerals and 50 gas is too pricy for Stalker. But I totally disagree. The perspective in calculating these things gotta be this way: the cost to make first stalker is only 50 gas, Gateway and Cybercore does not require any gas, where as Tech Lab for first Marauder does cost 25, and the Concussive Shell research costs 50 more, and the first Hydralisk require both the Hydra Den and the Lair tech for its production.
Costs 125 minerals, 50 gas and 2 food. Moves at a very fast speed of 295. Has 80 hit points and 80 shields.
Its attack is weaker than people think it is, it is not the new Dragoon (lol). Stalkers deal DPS of aprox 7 to non-armored units and 9.7 to armored units. Not bad, but certainly not that great. Stalkers have attack range of 6, matching that of Marauders, Hellions, and upgraded Hydralisks
Some people say the 125 minerals and 50 gas is too pricy for Stalker. But I totally disagree. The perspective in calculating these things gotta be this way: the cost to make first stalker is only 50 gas, Gateway and Cybercore does not require any gas, where as Tech Lab for first Marauder does cost 25, and the Concussive Shell research costs 50 more, and the first Hydralisk require both the Hydra Den and the Lair tech for its production.
July 01, 2010
Starcraft II Analysis - Workers' Movement Speed
All workers move at the same speed,
SCVs move at speed of 281
that is 24.9% faster than a Marine
SCVs move at speed of 281
that is 24.9% faster than a Marine
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