Starcraft 2 has been fully figured out.
I don't see how there is any hidden strategies that will show up in tournaments that make people go "ahh!".
Things I could think of right now:
- Nydus Worm might see some use in the future, smoother Zerg transition to tier 3 might be seen
- Carrier/Mothership rushes
- reaper team harass in mid/late game
Starcraft II is done. A lot of things don't make sense, and it's way too easy. It needs to be more difficult, more intense, more buttons, more options, more diversity, more strategies, more variations, more branches.
September 16, 2010
September 15, 2010
Starcraft II Analysis - Experience of Last Few Games
I just played a few 1v1 ladder hours ago, witnessed some interesting combinations of units and they did work quite well.
It seems that over time, players have copied (not developed) these new strategies to increase their chance of winning at a great extent, due to the replay sharing capabilities these days.
The combination of units, Is powerful, but, had someone not do the math himself, and just examined the units based on its looks, not numbers, that person would not have came up with such combinations..
Example: Raven, looks like a detector, can probably cast some drones somewhere. But who knows that piece of junk, can launch a drone that can stop 10 stalker shots, yes, 10 stalker shots. Why can't the Terran just give the drones to reapers and let them plant somewhere? Makes no logical sense to me.
This is the bad part of the game, if you think correctly, you acutally think wrong.
I just went out for vacation for a couple weeks, and man did that ruin my "Starcraft 2" logic a little bit.
Also, I think these things are the reasons why Grubby doens't want to switch over.
It seems that over time, players have copied (not developed) these new strategies to increase their chance of winning at a great extent, due to the replay sharing capabilities these days.
The combination of units, Is powerful, but, had someone not do the math himself, and just examined the units based on its looks, not numbers, that person would not have came up with such combinations..
Example: Raven, looks like a detector, can probably cast some drones somewhere. But who knows that piece of junk, can launch a drone that can stop 10 stalker shots, yes, 10 stalker shots. Why can't the Terran just give the drones to reapers and let them plant somewhere? Makes no logical sense to me.
This is the bad part of the game, if you think correctly, you acutally think wrong.
I just went out for vacation for a couple weeks, and man did that ruin my "Starcraft 2" logic a little bit.
Also, I think these things are the reasons why Grubby doens't want to switch over.
September 13, 2010
Starcraft II Analysis - Games Stats
I'd like to see some more detailed game stats per game and per profile.
These things could be included:
- apm (finger spam)
- favourite unit (my favourite)
- which unit has highest chance of death (cannon fodder)
- map with highest ratio (best map)
- race with highest ratio (best race)
- % of attack-move command out of apm (Attack Location)
- % of Hold Position usage (Hold it!)
- average worker production per game (Game Play Style)
- number of rushes made
- number of rushes successded
These things could be included:
- apm (finger spam)
- favourite unit (my favourite)
- which unit has highest chance of death (cannon fodder)
- map with highest ratio (best map)
- race with highest ratio (best race)
- % of attack-move command out of apm (Attack Location)
- % of Hold Position usage (Hold it!)
- average worker production per game (Game Play Style)
- number of rushes made
- number of rushes successded
September 08, 2010
Starcraft II - Future Terran Units
I would like to see more tanks and infantry units, instead of units like Hellions that only carries a flamethrower and 3 air ship units that often not see use.
September 07, 2010
Starcraft II Analysis - Certain Units Don't Make Sense
I don't get Reapers.
Why can't you just spend 25 minerals and put the jet packs on SCV?
I think the game designers need to poke their heads out of the game, spend a few days on a sunny beach and get their heads fixed back to normal.
Trying to be helpful here.
Why can't you just spend 25 minerals and put the jet packs on SCV?
I think the game designers need to poke their heads out of the game, spend a few days on a sunny beach and get their heads fixed back to normal.
Trying to be helpful here.
September 06, 2010
Starcraft II Analysis - Why Cliffs and Ramps?
One thing I actaully always hated about Starcraft II is the use/abuse of Cliffs and Ramps
Let's admit it, the cliffs and ramps are the awkward part of the game, and certainly something unshiny to be shown. Games that involve entirely on cliff jump up and down and blocking ramps completely bore me and must seem really awkward to the non-nerds people.
Blizzard hired the wrong game designers.
Let's admit it, the cliffs and ramps are the awkward part of the game, and certainly something unshiny to be shown. Games that involve entirely on cliff jump up and down and blocking ramps completely bore me and must seem really awkward to the non-nerds people.
Blizzard hired the wrong game designers.
September 03, 2010
Starcraft II Analysis - What do I think of it so far
I haven't blogged much recently, mainly due to the lack of ultra excitement from Starcraft II. I expected much more from it. I expected a whole universe, different planets, different solar systems, all kinds of space transports, the zerg ecosystem and stuff like that.
The graphics is alright, certainly top of the line, but very laggy. I do not know why the camera is zoomed out by that much compared to Starcraft and other RTS games.
The gameplay is okay, the control is smooth, the interface is easy on the eye, but it is a bit too simple, there is few deviartion of strategies, and with the replay-watching, youtube-watching, everyone end up using the samething, doing the samething, even looking like the same player playing. Which is not the point of any RTS games, what so ever.
The creation of the Queen unit is good, but I'd like to see more going that road, so that more exciting games can be created.
The graphics is alright, certainly top of the line, but very laggy. I do not know why the camera is zoomed out by that much compared to Starcraft and other RTS games.
The gameplay is okay, the control is smooth, the interface is easy on the eye, but it is a bit too simple, there is few deviartion of strategies, and with the replay-watching, youtube-watching, everyone end up using the samething, doing the samething, even looking like the same player playing. Which is not the point of any RTS games, what so ever.
The creation of the Queen unit is good, but I'd like to see more going that road, so that more exciting games can be created.
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