Starcraft 2 has been fully figured out.
I don't see how there is any hidden strategies that will show up in tournaments that make people go "ahh!".
Things I could think of right now:
- Nydus Worm might see some use in the future, smoother Zerg transition to tier 3 might be seen
- Carrier/Mothership rushes
- reaper team harass in mid/late game
Starcraft II is done. A lot of things don't make sense, and it's way too easy. It needs to be more difficult, more intense, more buttons, more options, more diversity, more strategies, more variations, more branches.
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