March 22, 2010

Starcraft II Analysis - Tier 1 Protoss Units

Probe - Worker unit, 20 shield, 20 hitpoints, opens a summon portal for building. Build time is 17 seconds. In original Starcraft, the build time was 20 seconds. Does 5 melee damage. Light unit.

Zealot - 100 minerals, 2 food, 100 hit points, 50 shields. 0 shield armor, 1 armor. deals 8 x 2 melee damage. Moves slower than Probes. Build time is 33 seconds. Light unit.

Stalker - 125 minerals 50 gas. 80 hit points, 80 shields. 0 shield armor, 1 armor. deals 8 damage at range 6. deals bonus +6 damage to Armored. Attacks air and ground. Build time is 42 seconds. Armored unit.

Sentry - 50 minerals 100 gas, 40 hit points, 40 shields, 0 shield armor, 1 armor. deals 8 damage at range 5. Attack speed is fast. Attacks air and ground. Build time is 42 seconds. Light unit.


A proper early Protoss army should consist of zealots, because they are such great units stat wise, some stalker for range support if you have too many zealots, and for anti-air just in case, and the bonus armor damage serve well against Marauders, Roaches and enemy Stalkers. A few sentries in there or not to cast guardian shield and force field, which are very powerful, espeically the guardian shield vs mass marines. Sentries are also good anti-air units.

Having only zealots would get countered by mass Hellions, Banelings.

1 comment:

Your StarCraft2 Guide said...

Depending on the build your planning to use. You can actually just go pure Zealots of Pure Stalkers, you don't actually have to mix them up. Although it's probably better that you do.