June 17, 2010

Starcraft II Analysis - Unit Design

Unit Design is a big part of Real Time Strategy games. Units are what the players control and play with in every single game. How units look and how they move and what kind of abilities they do according to their artwork is very crucial to success of Starcraft II.

Terran currently has Marine, Marauder, Reaper, Ghost, SCV, Mule as personnel units, and Thor, Siege Tank, Hellion as land machine units and Viking, Banshee, Raven, Medic Ship, Battlecruiser are the air machine units. So there are 4 variety of infantry units, 2 workers, 3 land robots, and 5 air ships.

I personally would like to see more Infantry units and less heavy machine units. Because, really, it is people that people are more related to, than metals. Players like seeing organisms, bodily movement, rather than tanks moving around and espeically ships hovering around with booster flare behind it.

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