Ping is the time it takes for data from client to server. Basically, the time it takes for player's computer to reach server computer. It is usually measured in millisecond (ms). 1000 millisecond equal to 1 second. 0.25 second is 250 millisecond. The usual ping players get on games is 30ms to 40ms, thus it is 0.030 second to 0.040 second.
The actual delay is twice of ping plus monitor delay, processing delay, delay caused by low frame rate, delay from hand-eye coordination and the server sometimes.
I think I am fully right on this.
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