How to create fun Real Time Strategy games in the field of game balance?
Real Time Strategy games, the key word there is strategy. What strategy is in my view is basically the fused essence of possibility, known and unknown, determined and undetermined, logic, plannings, organization and finally balance. Out of those memebers, balance is perhaps my favourite. A strategy game without a balance, or a balance point let's say is a game that will easily tip to one strategy no matter the initial choice thus making the choice in the game not really a choice but a proven road that guarantee victory or guarantee loss.
More to come.
1 comment:
so, you are saying that your channel it's a big RTS GAME
Where you are the designer but the scene are without a context
very bad, very sad
but, why did it last for moe than 13 years?
Post a Comment