In World of Warcraft, characters can get critical strike rating from gears and certain passive abilities (as of 3.0 patch).
Critical Strike Rating is a number that converts into a certain number that is added to your default critical strike chance. The higher level the character is, higher critical strike rating is needed to achieve the same critical strike chance as previous level.
I think this is done intentional to give players a feeling that you have increased by much, though the actual critical strike chance stays the same relatively.
As far as to whether the increaes in critical strike rating needed is too much or not, I think it is slightly a bit over.
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