November 06, 2010

Game Design Philosophy - Game Names

Having a good game name is important. World of Warcraft is an example of an excellent game name. It is direct, understandable, attractive, it lures the players right in. - "Whoa, it is a world!" - "And it is about craft of war! How cool!"

Maplestory is also a good name. Stories are often friendly and childish, may I say. Maple is warm and calm. This all matches the actual game play of the game - Maplestory. A terrible name of a game would be Devil May Cry 4. I know it is a Japanese game, and the translation may I have gone wrong, but seriously, the point of translation, is to translate, not to cut the title into 3 sections, and translate those individually then piece them together. That's like cooking milk, flour, sugar, and then add them together to make it into bread.

Red Alert is also a good game name, it fits what the game is, and it gives player this initial burst of emotion, which will make them want to play and give them an easier time talking about the game or thinking about it on their own.

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