February 17, 2011

Game Design Philosophy - Numbers

Almost every MMORPG game relies heavily on numbers. Levels have numbers, stats have numbers, experience points have numbers and so do lots of other things. The stuff that players look at the most are probably level, stats, and experience points.

It's important to keep these numbers at different magnitudes. If levels were within 1 to 100 limit, then experience should be something in the hundreds, and a different colored font to not cause confusion and make memory easier.

It's also important to not prioritize numbers as representatives of stats. Bars, lines, charts, symbols, fullscreen effects are the better choices.

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